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Sound Reinforcement - Forums for Live Sound Professionals - Your Displayed Name Must Be Your Real Full Name To Post In The Live Sound Forums => LAB: The Classic Live Audio Board => Topic started by: Sebastian Rivas Godoy on July 01, 2012, 04:05:10 AM

Title: first iOS acoustical simulation software.
Post by: Sebastian Rivas Godoy on July 01, 2012, 04:05:10 AM
Hi everyone !! This will be available on tuesday or wednesday... i will post here 10 gift codes... stay tuned...

Title: Re: first iOS acoustical simulation software.
Post by: Mark McFarlane on July 01, 2012, 01:37:13 PM
Very cool, how long does it take to compute a typical room model for a single sub?
Title: Re: first iOS acoustical simulation software.
Post by: Arthur Skudra on July 01, 2012, 04:43:41 PM
Very cool, how long does it take to compute a typical room model for a single sub?
Amazingly quick, like a second or so after you click the render button.  Brilliant stuff, and one more reason to own an iPad.  Sub steering could never be easier!
Title: Re: first iOS acoustical simulation software.
Post by: Luis Pinzón Arroyo on July 01, 2012, 05:03:23 PM
Hi everyone !!

Wow, You did it...Congratulations!!!
Title: Re: first iOS acoustical simulation software.
Post by: Steve Alves on July 01, 2012, 07:23:18 PM
What is required microphone wise?
Title: Re: first iOS acoustical simulation software.
Post by: Christian Tepfer on July 02, 2012, 04:32:33 AM
Hi everyone !! This will be available on tuesday or wednesday... i will post here 10 gift codes... stay tuned...
Very cool!

I would love a gift code ;-)
Title: Re: first iOS acoustical simulation software.
Post by: Chris Johnson [UK] on July 02, 2012, 05:25:10 AM
Very interested in this!
Title: Re: first iOS acoustical simulation software.
Post by: Chris Carpenter on July 02, 2012, 10:19:38 AM
What is required microphone wise?
This is for simulation, not measurement. Since no measurement is taken, no microphone is required.
Title: Re: first iOS acoustical simulation software.
Post by: Steve Alves on July 02, 2012, 10:24:10 AM
This is for simulation, not measurement. Since no measurement is taken, no microphone is required.

Thanks
Title: first iOS acoustical simulation software.
Post by: Randy Culpepper on July 02, 2012, 11:36:41 AM
I'd also love a gift code. Would love to use this asap


Sent from my iPad using Tapatalk HD
Title: Re: first iOS acoustical simulation software.
Post by: Sander Rooijens on July 02, 2012, 02:15:50 PM
Very cool!

I would love a gift code ;-)

could not agree more :)

Sander
Title: Re: first iOS acoustical simulation software.
Post by: Keith Broughton on July 02, 2012, 06:20:30 PM
I'd also love a gift code. Would love to use this asap


Sent from my iPad using Tapatalk HD

Very interested as well.

sent from my desktop using fingers on keyboard  ::)
Title: Re: first iOS acoustical simulation software.
Post by: Doug Fowler on July 02, 2012, 08:14:32 PM
Will this software be "for sale"?

Why the gift codes?

Title: Re: first iOS acoustical simulation software.
Post by: Zhao Li on July 03, 2012, 02:49:28 AM
Hi everyone !! This will be available on tuesday or wednesday... i will post here 10 gift codes... stay tuned...

wow... looking forward to it!!
Title: first iOS acoustical simulation software.
Post by: Randy Culpepper on July 03, 2012, 06:07:43 PM

What's the name of the app?


Sent from my iPad using Tapatalk HD
Title: Re: first iOS acoustical simulation software.
Post by: David Sturzenbecher on July 04, 2012, 10:38:07 AM
Let me give you my money
Title: Re: first iOS acoustical simulation software.
Post by: Brad Weber on July 04, 2012, 12:25:04 PM
Hi everyone !! This will be available on tuesday or wednesday... i will post here 10 gift codes... stay tuned...
Just to clarify since there apparently may be some misunderstanding, and Sebastian please correct me if I am wrong, but while GPA is a very nice tool for assessing the predicted pattern of a speaker or array, I believe it is not, or at least not yet, effective for predicting opverall system performance.  It can show the predicted direct sound field from a device or an array of devices but other than a limited reflection chamber functionality does not account for the effects of a room, the effects of the ambient noise or predict intelligibility, energy ratios, etc.  So it is a very useful for seeing what you may expect to get out of the speaker system and how any changes affect that, which can be critical information, but it is not necessarily, at least at this point, intended for predicting the resulting system performance in a space.
Title: first iOS acoustical simulation software.
Post by: Randy Culpepper on July 04, 2012, 12:37:12 PM
When can we expect to see this in the apple app store? 
Title: Re: first iOS acoustical simulation software.
Post by: Daniel Postilnik on July 05, 2012, 11:30:53 AM
Hi everyone !! This will be available on tuesday or wednesday... i will post here 10 gift codes... stay tuned...

Gift code for me please, this is very exciting!
Title: Re: first iOS acoustical simulation software.
Post by: Jeremy Johnston on July 05, 2012, 12:36:29 PM
Gift code me too... if this isn't vaporware...

Jeremy Johnston
Title: Re: first iOS acoustical simulation software.
Post by: Ryan Jodrell on July 05, 2012, 01:39:10 PM
This is a real thing, right?

(http://imgur.com/ihiu1.jpg)