I had downloaded this months before but just got around to testing it.
I had downloaded this months before but just got around to testing it.
Unity Intercom (http://www.unityintercom.com/)
This is a small intercom system which can have clients on any platform: iPhone, Mac, PC, Android, iPad
Maximum size is 6 PL channels and 53 Users
Are the clients floating or is each device specific? That is, can i use it on my iPhone using client maddox101, end that session and then use it on my Mac as client maddox101?
I did. It took about 15-20 sec for the server to allow me back in on the new device. I don't know about LTE, I was using all WiFi, but it seems like it would work fine, just cost more.
Mac
The client for iPhone is shown below along with the User Point to Point screen.
Thanks for sharing Pete, looks like a very interesting product. How do you feel it compares to VCOM?
That point to point screen looks like a who's who of comms guys around the world!
My mistake max clients are 58. I believe if you use their server it is 100.
I suspect in that scenario that people talking someone next to them might experience some latency since they can hear the person a bit acoustically as well. I'd be curious to see how bad that actually was as that's been a real issue i've had using the Eclipse system over IP.
Tried to login… but I can't find where you mentioned the password? Or I could be blind :)
Reread the first post in the thread.
Mac
Ummm… I did, multiple times to make sure I hadn't missed something. Unless tapatalk is doing something weird.
I ended up guessing 1234 before Pete posted it. (Thanks Pete)
I'll check again tomorrow when it's not 3.40am.
Steve
No worries. But here is what you should be seeing.And here is what tapatalk shows… weird!
Mac
http://www.tvcomms.com doesn't seem to go anywhere. Is that the right url?
this is the right one http://www.dcscomms.tv/ (http://www.dcscomms.tv/)Got it. Thanks!
discount unity purchase upper right.
Got it. Thanks!
I'd like to hear some real-world evaluations on this system's compatibility interfacing with hardwired TW com. I understand how it works, using a soundcard and 4W to TW interfaces and so on, just like to know how well it works in comparison to interfacing "regular" wireless COM with hardwire.
As would i. The devil is always in the details, although i should think that level matching and such would be relatively easy via whatever sound card software you're using.
Still, if there's one thing i've learned over the years it's the little things that get you. I would be curious to talk with folks that have interfaced this into analog comms to see what their experiences were like.
I have been asked, If you own the server with X ports but have an occasional show which needs more, can they get a time sensitive upgrade for their server at the cloud rates?
Chuck Downs from Unity responded: Not at the moment, but 'Event Licenses' are in the works for a future update. They would work exactly like the Cloud licenses.
Does anyone know if Dante VIA can have a 44.1k clock rate and how to do it on a Mac Mini
Just got off the phone with my guy at Audinate... At least with DVS (Virtual Soundcard) you can just set it to 44.1k. There is still a master network clock, which all the sample rates are derived from, but multiple sample rates on one network should be fine. He also mentioned that he thought it was possible with Via, but it was a pretty quick call. I haven't used Via personally.
So haven't done it (Unity <--> Dante Via/DVS) yet, but it's worth pursuing.
....
A good analog hybrid with high quality transformers sounds wonderful. If you need a reminder get a clean 48v power supply and hook up a pair of Bell phones from the 70's. The sidetone is perfect and the speech response curves are amazing. Bell labs did a great job.
So, Peter...Besides being intercom there's no comparison. Unity is a simple 6 channel partyline/P-P system. Greengo is a full featured intercom Matrix system comparable to Adam, Artist, and Eclipse systems.
You've tried this system and GreenGo, what are the pros/cons of each?
Here is a video I did showing the components of Unity Intercom.
As would i. The devil is always in the details, although i should think that level matching and such would be relatively easy via whatever sound card software you're using.Here is info about it's use on real life shows from Jess Heimlich.
Still, if there's one thing i've learned over the years it's the little things that get you. I would be curious to talk with folks that have interfaced this into analog comms to see what their experiences were like.
Hey Pete, how did the MSG job go? Any more thoughts on the system? Cheers
From an app update on the IOS App Store, the Unity server will soon support 48kHz... which hopefully will fix the Dante Via problem mentioned in the other thread.I was just about to post this. Makes me happy, too.
It seems they've listened :)
From an app update on the IOS App Store, the Unity server will soon support 48kHz... which hopefully will fix the Dante Via problem mentioned in the other thread.
It seems they've listened :)