ProSoundWeb Community

Please login or register.

Login with username, password and session length
Advanced search  

Pages: [1] 2  All   Go Down

Author Topic: Presonus 16.4.2  (Read 6436 times)

Mike Fair

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
Presonus 16.4.2
« on: July 21, 2011, 02:06:52 PM »

Was wondering if anybody is using this board at their church.  If what are your thoughts on it?  Is it volunteer friendly, etc?
Logged

g'bye, Dick Rees

  • Hero Member
  • *****
  • Offline Offline
  • Posts: 7424
  • Duluth
Re: Presonus 16.4.2
« Reply #1 on: July 21, 2011, 02:50:20 PM »

Was wondering if anybody is using this board at their church.  If what are your thoughts on it?  Is it volunteer friendly, etc?

I use one in my business and consider that it is the most "analog" of any digital consoles.  Very intuitive layout, easily navigable and would rate it as "volunteer friendly".  But that all depends on the experience of your volunteers.

The only thing to watch out for is the metering. Input metering is "digital".....dBfs (full scale) meaning that 0 is the absolute maximum rather than "unity gain" as on an analog board.  Output metering and sub-group metering is in good ol' dBvu.  As soon as you learn to live with this you'll be fine.  And it isn't hard to get used to, just easy to miss in the beginning.

One other thing to remember:

Although the console will store scenes, the audio will mute for 1.5 seconds in recall.  Add to that the need to manually re-locate the faders to the new scene and you quickly realize that the scenes are useful for particular configurations, but not for the real-time, on the fly scene changes required for theater performance.

Other than that I like mine...... 
Logged
Pay no attention to the man behind the curtain...

Ryan M. Fluharty

  • Newbie
  • *
  • Offline Offline
  • Posts: 31
Re: Presonus 16.4.2
« Reply #2 on: July 21, 2011, 03:45:17 PM »

I haven't gotten my hands on one, but when my church upgrades their board in the upcoming year or two (hopefully) we're looking at the 24.4.2.  I would say that the Presonus interface is one of the easiest to use and learn out of the digital boards considering that most settings are still changed via knob instead of listed in a sub menu on the lcd screen.

After watching youtube training videos and browsing through the manual I feel pretty confident that this is an easy board to learn and teach others how to learn.  With all digital boards, however, you just need to make sure you keep on top of your selections and what parameters you are actually changing.
Logged

g'bye, Dick Rees

  • Hero Member
  • *****
  • Offline Offline
  • Posts: 7424
  • Duluth
Re: Presonus 16.4.2
« Reply #3 on: July 21, 2011, 03:56:19 PM »

I With all digital boards, however, you just need to make sure you keep on top of your selections and what parameters you are actually changing.

Not a problem with the StudioLive.  As you noted about not having to scroll through menus but simply deal with knobs, there is almost no chance of accidentally  something unintended.
Logged
Pay no attention to the man behind the curtain...

Mike Fair

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
Re: Presonus 16.4.2
« Reply #4 on: July 21, 2011, 10:41:28 PM »

Thanks for the feedback so far.  I have yet to find anything negativ about this board.

To give you a little background we are a small church (~350 people) and I currently use a 13 y/o Mackie board.  It has been giving us fits recently.  Because I thought that digital boards were way out of my price range I was looking at another analog board.  A friend told me about the Presonus.  I was disappointed at first because I need at least 32 channels and the best they could do was a 24.  Then I read about daisy chaining them.  So now I can get a decent 32 channel digital board for ~$4,000.

We don't do a lot of productions where I need instant recall of scenes.  Mostly I'd use them to take the board to 'default' settings at for each service so if somebody were to have totally messed with the board during the week we have a good starting point.
Logged

g'bye, Dick Rees

  • Hero Member
  • *****
  • Offline Offline
  • Posts: 7424
  • Duluth
Re: Presonus 16.4.2
« Reply #5 on: July 21, 2011, 10:47:26 PM »

Thanks for the feedback so far.  I have yet to find anything negativ about this board.

To give you a little background we are a small church (~350 people) and I currently use a 13 y/o Mackie board.  It has been giving us fits recently.  Because I thought that digital boards were way out of my price range I was looking at another analog board.  A friend told me about the Presonus.  I was disappointed at first because I need at least 32 channels and the best they could do was a 24.  Then I read about daisy chaining them.  So now I can get a decent 32 channel digital board for ~$4,000.

We don't do a lot of productions where I need instant recall of scenes.  Mostly I'd use them to take the board to 'default' settings at for each service so if somebody were to have totally messed with the board during the week we have a good starting point.

This rig....

http://cgi.ebay.com/Presonus-STUDIOLIVE-16-4-2-Mixer-Consoles-32-Channels-/130542366925?pt=LH_DefaultDomain_0&hash=item1e64ee70cd#ht_1971wt_1185

being sold by a Forum member from California.

Buy from a brother......
Logged
Pay no attention to the man behind the curtain...

Brad Weber

  • Hero Member
  • *****
  • Offline Offline
  • Posts: 2208
  • Marietta, GA
Re: Presonus 16.4.2
« Reply #6 on: July 22, 2011, 07:51:38 AM »

I was disappointed at first because I need at least 32 channels and the best they could do was a 24.  Then I read about daisy chaining them.  So now I can get a decent 32 channel digital board for ~$4,000.
The way I look at it is that by linking two 16.4.2 consoles you can get a mixer with 32 inputs, but you do not really get a 32 channel mixer, a subtle distinction.  While some aspects are shared between consoles when SL consoles are linked it is more a cascading than it is becoming a single mixer.  For example effects and the associated buses stay independent for each physical console (e.g. you have two effects units and associated buses on each phsyical console rather than two or four that are common to both physical consoles).  I believe that FAT channel controls remain dedicated to each physical console such that if you want to adjust any channel you have to use the FAT channel controls on the associated physical console.  Scene save and recall are independent for each physical console, although if you setup a scene on one console the scene name should appear on all linked consoles.  For many applications these distinctions may not matter at all but for some uses they may be a factor.
Logged

Mike Fair

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
Re: Presonus 16.4.2
« Reply #7 on: July 22, 2011, 11:52:54 AM »

This rig....

http://cgi.ebay.com/Presonus-STUDIOLIVE-16-4-2-Mixer-Consoles-32-Channels-/130542366925?pt=LH_DefaultDomain_0&hash=item1e64ee70cd#ht_1971wt_1185

being sold by a Forum member from California.

Buy from a brother......

Still need to get board approval which won't happen until the 8th of August.  That being said if this is still available this is a great deal and will definitely keep my eye on it.  Thanks!
Logged

Mike Fair

  • Newbie
  • *
  • Offline Offline
  • Posts: 4
Re: Presonus 16.4.2
« Reply #8 on: July 22, 2011, 11:58:43 AM »

The way I look at it is that by linking two 16.4.2 consoles you can get a mixer with 32 inputs, but you do not really get a 32 channel mixer, a subtle distinction.  While some aspects are shared between consoles when SL consoles are linked it is more a cascading than it is becoming a single mixer. 

Brad thanks for the post.  To be honest this is my biggest concern.  We don't do anything out of the ordinary so I don't think this is going to be an issue.  However I am researching this part more.
Logged

Brad Weber

  • Hero Member
  • *****
  • Offline Offline
  • Posts: 2208
  • Marietta, GA
Re: Presonus 16.4.2
« Reply #9 on: July 22, 2011, 02:35:00 PM »

Just to be clear, a pair of cascaded/linked SL 16.4.2 consoles is a cost effective way to get 32 inputs and many of the benefits of a digital console, there are just a few 'gotchas' that you should be aware of resulting from linking two consoles rather than having a single large console.
Logged

ProSoundWeb Community

Re: Presonus 16.4.2
« Reply #9 on: July 22, 2011, 02:35:00 PM »


Pages: [1] 2  All   Go Up
 



Site Hosted By Ashdown Technologies, Inc.

Page created in 0.036 seconds with 22 queries.