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Author Topic: Why is there a limit to devices that can connect to a console?  (Read 2611 times)

Nathan Riddle

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Re: Why is there a limit to devices that can connect to a console?
« Reply #10 on: October 10, 2019, 10:43:21 AM »

Eh my point is a Raspberry Pi can host a webserver and 20+ clients can login without issue using $20 hardware. A ~$5000 soundboard should be able to do the same.
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Tim Weaver

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Re: Why is there a limit to devices that can connect to a console?
« Reply #11 on: October 10, 2019, 12:00:02 PM »

Eh my point is a Raspberry Pi can host a webserver and 20+ clients can login without issue using $20 hardware. A ~$5000 soundboard should be able to do the same.

In my case a 20+ thousand dollar CL5 surface.
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Brian Jojade

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Re: Why is there a limit to devices that can connect to a console?
« Reply #12 on: October 10, 2019, 01:05:02 PM »

Hosting a webserver is vastly different than realtime control of a surface.  If your web server hiccups for a second and the page takes slightly longer to load, most people wouldn't notice.

If your console suddenly became unresponsive, and adjustments made took 2-3 seconds to happen, suddenly that console would be considered a piece of shit and replaced with something that doesn't do that.

The limits they put in place are there to make sure that the resources of the console are NEVER taxed beyond the worst case scenario for remote control. That way, it works all the time.

Just a few short years ago, the concept of 10 tablets being able to control a single mixer was an insane concept.  Now that it's more mainstream, that limitation seems a little lower than some may like.  As time goes on, I'm sure manufacturers will see the demand for more devices being able to connect, and will produce hardware that can do more.
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brian maddox

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Re: Why is there a limit to devices that can connect to a console?
« Reply #13 on: October 10, 2019, 02:48:47 PM »

Hosting a webserver is vastly different than realtime control of a surface.  If your web server hiccups for a second and the page takes slightly longer to load, most people wouldn't notice.

If your console suddenly became unresponsive, and adjustments made took 2-3 seconds to happen, suddenly that console would be considered a piece of shit and replaced with something that doesn't do that.

The limits they put in place are there to make sure that the resources of the console are NEVER taxed beyond the worst case scenario for remote control. That way, it works all the time.

Just a few short years ago, the concept of 10 tablets being able to control a single mixer was an insane concept.  Now that it's more mainstream, that limitation seems a little lower than some may like.  As time goes on, I'm sure manufacturers will see the demand for more devices being able to connect, and will produce hardware that can do more.

When Yamaha first came out with the iPad control for CL/QL the limit was ONE device, so yeah we've made progress.  :)

Goalposts keep moving...
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Re: Why is there a limit to devices that can connect to a console?
« Reply #13 on: October 10, 2019, 02:48:47 PM »


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